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Implementing Undo History:::Prerequisites
- Completion of the "Redux Fundamentals" tutorial
- Understanding of "reducer composition"
:::
Building an Undo and Redo functionality into an app has traditionally required conscious effort from the developer. It is not an easy problem with classical MVC frameworks because you need to keep track of every past state by cloning all relevant models. In addition, you need to be mindful of the undo stack because the user-initiated changes should be undoable.
This means that implementing Undo and Redo in an MVC application usually forces you to rewrite parts of your application to use a specific data mutation pattern like Command.
With Redux, however, implementing undo history is a breeze. There are three reasons for this:
- There are no multiple models—just a state subtree that you want to keep track of.
- The state is already immutable, and mutations are already described as discrete actions, which is close to the undo stack mental model.
- The reducer
(state, action) => state
signature makes it natural to implement generic “reducer enhancers” or “higher order reducers”. They are functions that take your reducer and enhance it with some additional functionality while preserving its signature. Undo history is exactly such a case.
In the first part of this recipe, we will explain the underlying concepts that make Undo and Redo possible to implement in a generic way.
In the second part of this recipe, we will show how to use Redux Undo package that provides this functionality out of the box.
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Understanding Undo History#
Designing the State ShapeUndo history is also part of your app's state, and there is no reason why we should approach it differently. Regardless of the type of the state changing over time, when you implement Undo and Redo, you want to keep track of the history of this state at different points in time.
For example, the state shape of a counter app might look like this:
If we wanted to implement Undo and Redo in such an app, we'd need to store more state so we can answer the following questions:
- Is there anything left to undo or redo?
- What is the current state?
- What are the past (and future) states in the undo stack?
It is reasonable to suggest that our state shape should change to answer these questions:
Now, if user presses “Undo”, we want it to change to move into the past:
And further yet:
When the user presses “Redo”, we want to move one step back into the future:
Finally, if the user performs an action (e.g. decrement the counter) while we're in the middle of the undo stack, we're going to discard the existing future:
The interesting part here is that it does not matter whether we want to keep an undo stack of numbers, strings, arrays, or objects. The structure will always be the same:
In general, it looks like this:
It is also up to us whether to keep a single top-level history:
Or many granular histories so user can undo and redo actions in them independently:
We will see later how the approach we take lets us choose how granular Undo and Redo need to be.
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Designing the AlgorithmRegardless of the specific data type, the shape of the undo history state is the same:
Let's talk through the algorithm to manipulate the state shape described above. We can define two actions to operate on this state: UNDO
and REDO
. In our reducer, we will do the following steps to handle these actions:
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Handling Undo- Remove the last element from the
past
. - Set the
present
to the element we removed in the previous step. - Insert the old
present
state at the beginning of thefuture
.
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Handling Redo- Remove the first element from the
future
. - Set the
present
to the element we removed in the previous step. - Insert the old
present
state at the end of thepast
.
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Handling Other Actions- Insert the
present
at the end of thepast
. - Set the
present
to the new state after handling the action. - Clear the
future
.
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First Attempt: Writing a ReducerThis implementation isn't usable because it leaves out three important questions:
- Where do we get the initial
present
state from? We don't seem to know it beforehand. - Where do we react to the external actions to save the
present
to thepast
? - How do we actually delegate the control over the
present
state to a custom reducer?
It seems that reducer isn't the right abstraction, but we're very close.
#
Meet Reducer EnhancersYou might be familiar with higher order functions. If you use React, you might be familiar with higher order components. Here is a variation on the same pattern, applied to reducers.
A reducer enhancer (or a higher order reducer) is a function that takes a reducer, and returns a new reducer that is able to handle new actions, or to hold more state, delegating control to the inner reducer for the actions it doesn't understand. This isn't a new pattern—technically, combineReducers()
is also a reducer enhancer because it takes reducers and returns a new reducer.
A reducer enhancer that doesn't do anything looks like this:
A reducer enhancer that combines other reducers might look like this:
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Second Attempt: Writing a Reducer EnhancerNow that we have a better understanding of reducer enhancers, we can see that this is exactly what undoable
should have been:
We can now wrap any reducer into undoable
reducer enhancer to teach it to react to UNDO
and REDO
actions.
There is an important gotcha: you need to remember to append .present
to the current state when you retrieve it. You may also check .past.length
and .future.length
to determine whether to enable or to disable the Undo and Redo buttons, respectively.
You might have heard that Redux was influenced by Elm Architecture. It shouldn't come as a surprise that this example is very similar to elm-undo-redo package.
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Using Redux UndoThis was all very informative, but can't we just drop a library and use it instead of implementing undoable
ourselves? Sure, we can! Meet Redux Undo, a library that provides simple Undo and Redo functionality for any part of your Redux tree.
In this part of the recipe, you will learn how to make a small "todo list" app logic undoable. You can find the full source of this recipe in the todos-with-undo
example that comes with Redux.
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InstallationFirst of all, you need to run
This installs the package that provides the undoable
reducer enhancer.
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Wrapping the ReducerYou will need to wrap the reducer you wish to enhance with undoable
function. For example, if you exported a todos
reducer from a dedicated file, you will want to change it to export the result of calling undoable()
with the reducer you wrote:
reducers/todos.js
#
There are many other options to configure your undoable reducer, like setting the action type for Undo and Redo actions.
Note that your combineReducers()
call will stay exactly as it was, but the todos
reducer will now refer to the reducer enhanced with Redux Undo:
reducers/index.js
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You may wrap one or more reducers in undoable
at any level of the reducer composition hierarchy. We choose to wrap todos
instead of the top-level combined reducer so that changes to visibilityFilter
are not reflected in the undo history.
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Updating the SelectorsNow the todos
part of the state looks like this:
This means you need to access your state with state.todos.present
instead of
just state.todos
:
containers/VisibleTodoList.js
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Adding the ButtonsNow all you need to do is add the buttons for the Undo and Redo actions.
First, create a new container component called UndoRedo
for these buttons. We won't bother to split the presentational part into a separate file because it is very small:
containers/UndoRedo.js
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You will use connect()
from React Redux to generate a container component. To determine whether to enable Undo and Redo buttons, you can check state.todos.past.length
and state.todos.future.length
. You won't need to write action creators for performing undo and redo because Redux Undo already provides them:
containers/UndoRedo.js
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Now you can add UndoRedo
component to the App
component:
components/App.js
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This is it! Run npm install
and npm start
in the example folder and try it out!